AI Insights · Timothy · July 2023
Top 5 Roguelike Games on iOS in Norway: Q2 2023 Performance
In Q2 2023, the top 5 roguelike games on iOS in Norway showed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
During the second quarter of 2023, the top 5 roguelike games on iOS in Norway exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these games.
RAID: Shadow Legends from Plarium Global Ltd saw a fluctuating revenue trend, peaking at around $10.3K in mid-May and ending the quarter at approximately $7.9K. Weekly downloads varied throughout the quarter, reaching a high of 224 in the first week of April, before stabilizing to 58 by the end of June. The game’s active user base started at 443 in late March, peaking at 568 in early April, and then gradually declining to 332 by the end of the quarter.
Hero Wars: Alliance by Nexters Global LTD experienced significant revenue fluctuations, with notable peaks of $9.6K in early May and $9.1K in mid-April. Weekly downloads were highest at 604 in mid-May, but saw a sharp decline to 103 by the end of June. The game’s active user count was relatively stable, beginning the quarter at 1.6K and ending at 1.4K, with a peak of 2K in mid-May.
Idle Heroes - Idle Games from DHGames Limited displayed a dramatic surge in revenue, reaching an impressive $14.6K in mid-June. Weekly downloads were relatively low, with the highest being 81 in late April and ending the quarter at 68. The active user base remained stable, fluctuating around 500 throughout the quarter.
Legend of Slime: Idle RPG War by AppQuantum Publishing Ltd had a steady revenue trend, with a high of $5K in late March and a low of $2.1K in early June. Downloads peaked at 2.2K in early April but dropped to 648 by the end of June. The game's active user numbers started strong at 6.3K in late March, peaking at 6.8K in early April, and then declining to 3.7K by the quarter’s end.
AFK Arena from Lilith Games showed a fairly consistent revenue pattern, with a peak of $4.1K in late April and ending the quarter at approximately $2K. Weekly downloads were modest, peaking at 54 in late April and dropping to 13 by the end of June. The active user count remained fairly steady, starting at 677 in late March and ending at 640 in late June, with a peak of 779 in late May.
For more detailed insights and comprehensive data, visit Sensor Tower.